﻿using System.Collections;

namespace Gobang.ToolClass.Model
{
    [Serializable]
    public class GameUserModel : CollectionBase
    {
        public void Add(GameUserInfoModel gameUserInfo)
        {
            base.InnerList.Add(gameUserInfo);
        }
        public void Remove(GameUserInfoModel gameUserInfo) { base.InnerList.Remove(gameUserInfo); }
        public GameUserInfoModel this[int index]
        {
            get
            {
                return (GameUserInfoModel)base.List[index];
            }
            set
            {
                base.List[index] = value;
            }
        }
    }
}
